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Goblinfall [DEMO]
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Devlog
Goblinfall Devlog - Handbook!
June 14, 2026
by
SoK
#minor-update
Howdy! Quick one, but quite noice - we've got a first, in-game Handbook! Not much content there, yet - just some info about Goblin Classes and a list of Controls! It's not pretty, but at least it's in...
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Goblinfall Devlog - New promo, settings, and Linux build!
June 13, 2026
by
SoK
#big-update
Howdy! New update just dropped! New Promo Art! I've finally put together a brand new promo image for Goblinfall ! Imo it perfectly captures the dark, stormy vibe of the fort being swarmed by pigs :D F...
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Goblinfall Devlog - Introducing Chickenfort!
June 08, 2026
by
SoK
#new-fort
A new fort has joined the roster! Chickenfort is now available alongside Classic and Streamlined as a selectable fort before starting a match. While all forts share the same core mechanics, Chickenfor...
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Goblinfall Devlog - Crystal Forge, Crystal Throwing and Fort Selection
June 08, 2026
by
SoK
#big-update, #resource-management
This update focused on expanding Goblinfall's resource management and making crystals feel like real physical objects instead of simple inventory items. Crystal Forge Crystal Forge has been added! Pla...
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Goblinfall Devlog - BIG PIG TANK!
June 03, 2026
by
SoK
#boss-update, #enemies
I have started adding bosses to Goblinfall, and the first one is now in the game: BIG PIG TANK! As the name suggests, this dang thing is huge. It has a lot more health than regular enemies, takes up a...
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Goblinfall Devlog - Crystal Mixing, New Enemies, Supply Drops & Wave System!
June 01, 2026
by
SoK
#big-update
Howdy! In the past week (or two? dang, should keep track of that a bit more), I've been trying to improve Goblinfall's variety and replayability. The game is still heavily inspired by titles like Love...
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