Goblinfall Devlog - Quick Balance Patch


Yo! Quick balance patch!!1 Sorry if it's a bit ugly, I'm a bit tired xD

- Increased Shield cooldown from 35s to 40

- Difficulty rises after 40s, not 45s like before

- Solo breaks between waves are shorter now

- Difficulty enemy bonus is now bigger by 1

- Increased Crystal Forge processing time from 45s to 65s

- Crystal Forge blocks spawning new crystals when it's working

- Crystal Forge resets Crystal Spawner spawn timer when it finishes processing. I think having too many crystals really fast makes the progression too quick

- Increased Medpack and permanent upgrade supply drop spawn times

- Reduced Battery supply drop spawn time

- Simply tweaked Streamlined fort and Chickenfort layouts to block bottom turrets a bit more; if you have to shoot flying enemies, going to the top turrets is required more

- Increased all Goblato cooldowns


The main goal behind these balance changes is to make the game's progression feel much smoother. I noticed that Medpacks were spawning a bit too often, while Batteries were way too rare. Additionally, Goblato and the Shield offer incredible value, but their short cooldowns meant that using them didn't feel impactful enough. Now, deciding exactly when to activate them is a much heavier, tactical choice. Lastly, the Crystal Forge is a fantastic addition - arguably the most valuable station in the fort - but it made crystal progression way too fast. We simply can't have a "one-second, fully-upgraded-fort" button! I hope all these tweaks come together to create smoother, better, and more memorable runs!

Files

Goblinfall [DEMO].zip 46 MB
45 days ago
Goblinfall [DEMO] - Linux.zip 39 MB
45 days ago

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